





SUPER FIRE PROWRESTLING X by Human Entertainment for the Super Famicom

released 12/22/95 in Japan





SUPER FIRE PROWRESTLING X PREMIUM by Human Entertainment for

the Super Famicom released 04/19/96 in Japan









WRESTLER EDIT MODE SCREEN TRANSLATIONS

for Super Fire Prowrestling X & X Premium



Author: BTFight



last revised on 01/19/97





(Best viewed and printed with OEM/DOS type fonts i.e; Terminal font)



This file may be distributed freely as long as there

is no charge for it and if posted anywhere in the public domain

you must credit the author for his work.

No parts of this file may be redistributed for commercial gain

without the author's consent.









WRESTLER EDIT MENU TRANSLATION







I.   Name Entry

II.  Wrestler Make

III. Wrestler Skill

IV.  Parameter

V.   Equip Techniques

VI.  CPU Logic

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I. NAME ENTRY







(Press Start button to toggle between Large and Small Fonts for Hiragana 

and Katakana and Kanji)

















II. WRESTLER MAKE











Face|000 -specifiy the portrait to be used for your wrestler



Stance|Strong -specify the type of stance for your wrestler

	1-Strong

	2-Amaresu(Amateur Wrestler)

	3-Powerful

	4-Luchador(Lucha Libre Wrestler)

	5-Shooter(UWF-Shoot Style Wrestler)

	6-Fighter

	7-Mysterious(Heel Style Wrestler)



Body Parts|000 -specify the body of your wrestler



Costume|None  -specify the attire for your wrestler's torso

	1-None

	2-Amaresu(Amateur Wrestling Garb)

	3-Bodysuit



Pants|Pants -specify the type of pants for your wrestler

	1-Pants

	2-Belt

	3-Amaresu

	4-Bodysuit



Tights|None -specify the design of your wrestler's tights

	1-None

	2-Tights

	3-Striped Line

	4-Fire

	5-Seperate Color

	6-Sports(Bike Shorts)



Pat|None -specify if your wrestler has kneepads or not

	1-None

	2-Apply



Shoes 1|Type 1 -specify the type of shin & calfwear for your wrestler

	1-Type 1(Boots)

	2-Type 2(Boots-inverted color)

	3-Leges(Shinpads)

	4-Pantaron(Pant Legs)

	5-None



Shoes 2|Type 1 -specify the type of footwear for your wrestler

	1-Type 1(Boots)

	2-Type 2(Boots-inverted color)

	3-Leges(Shinpads-with foot extensions)

	4-None



Body Size|S size -specify the body size for your wrestler

	1-S size

	2-M size

	3-L size



Chest Size|S size

	1-S size

	2-M size

	3-L size

	4-LL size



Abdomin Size|S size

	1-S size

	2-M size

	3-L size

	4-LL size



Thigh Size|M size

	1-M size

	2-L size



----Color Bar

1-Hair/Scalp

2-Skin

3-Pants

4-Tights

5-Line

6-Pat

7-Shoes 1(Calf Muscle)

8-Shoes 2

9-Original







III. WRESTLER SKILL









Wrestler Type | Orthodox (specify the type of action)

	1-Orthodox (standard pro wrestler)

	2-Technician 

	3-Wrestling (amateur wrestler)

	4-Ground (tough on ground)

	5-Luchador (Lucha Libre style)

	6-Shooter (UWF-Style)

	7-Fighter

	8-Grappler (Jitsuoka, Judoka, etc.)



Counter Type | Strong	(specify the type of defensive counter)

	1-Strong (standard pro wrestler)

	2-Technician

	3-Powerful

	4-Bedlam (Heel-Style wrestler)

	5-Luchador

	6-Shooter

	7-Fighter

	8-Grappler



Normal Stamina Level?| Nominal (each level takes away 5 points)|05



Bloodshed Stamina Level? | Nominal |05



Wrestler Speed | Nominal |01



Post Climbing Speed | Nominal |01



Critical |Heart Monster Skill? | 10	 

(The groups of special attacks, match ending techniques)

	1-SPECIAL ATTACKS - Allows you to use more special attacks.

    	2-SUBMISSION TECHNIQUES - Standing submission techniques

	3-GROUND TECHNIQUES - Mostly squeeze/hold techniues(shoot submissions)

	4-SUPLEX TECHNIQUES - Powerbombs, backdrops, brainbuster, etc.

	5-POWER TECHNIQUES - Straight Forward power attacks.

	6-HITTING TECHNIQUES - Stronger hits and punches.(Striking/Kicks, etc.)

	

Rope Stop | OFF	|10



Ring Count | 10



Touch Work | Nominal



????????????( I haven't been able to figure this one out yet)|OFF|05



Gives you the ability to run up the top turnbuckle |OFF	|05



Main Bout BGM(Background Music) | Blazing

	1-Blazing

	2-Tornado

	3-

	4-Gaijin(Foriegner)

	5-

	6-

	7-Panther

	8-

	9-Oriental

	10-Shinsei-Tobou kakgun

	11-

	12-Hybrid

	13-

	14-

	15-

	16-Bloody Heel

	17-Super J

	18-Bull Power

	19-GONGS

	20-Intagral

	21-Blaster

	22-

	23-Top Lion

	24-

	25-

	26-Estrelzia

	27-Kakutou

	28-Lengendary

	29-American

	30-Long Horn













IV. PARAMETER









 The various parameters you can adjust when creating your wrestler.



*OFFENSIVE(Red color bars)



 THRUSTING TECHNIQUE - Rapid hand and arm attacks

 KICKING TECHNIQUE - Rapid kicking attacks

 THROWING TECHNIQUE - More effective throwing techniques.

 JOINT/MUSCLE TECHNIQUE - More agile, flexible, accurate techniques.

 SQUEEZING TECHNIQUE - More effective using submission techniques.

 FLYING TECHNIQUE - Air/jumping techniques.

 HORSEPOWER - Your tackling power and such.

 ARM POWER - Useful for picking up enemies, and squeezing techniques.

 TECHNIQUE - General knowledge and experience of wrestling techniques.

 ROUGH - Headbutts and illegal weapon techniques.



*DEFENSIVE(Green color bars)



 HITTING DEFENSE - Strength against fist/hand-related attacks/strikes.

 KICKING DEFENSE - Strength against kicking techniques.

 GENERAL DEFENSE - vs standard throws and hits

 JOINT/MUSCLE TECHNIQUE DEFENSIVE - strength against joint-locks.

 FLEXIBILITY - Useful against stretching techniques and such.

 AERIAL DEFENSE - vs. jump attacks and such.

 TOUGHNESS - Strength vs. opponent's full body attack.

 VS. LARIAT - Strong against lariat(clothesline) attacks.

 TECHNIQUE - Useful for breaking off and turning back opponent's attacks.

 VS. ROUGH - Vs. weapons and headbutts and the like.

 NECK - Good defense against attacks targetting your neck.

 SHOULDER AREA - Good defense against attacks targetting your shoulder.

 HIP AREA - Good defense against attacks that target your thighs and hips.







V. EQUIP TECHNIQUES





Opp. = Opponent







POSITION OF WRESTLER	BUTTON COMBINATION/ACTION

____________________	_________________________







Standing 		Y

			B

			A



Running 		Y

			B



Counter 		Y (opp. running to you)

			B



Corner attack 		Y (run to corner)

			B



Corner attack counter 	(defensive when opp. runs toward you)



Running to outside 	(i.e. tope suicida)



Apron attack 		(use top rope to spring out of the ring)



Rope counter 		(countermove for when opp. throws you to the ropes)



Cornerpost 		Y (attack off the top turnbuckle, opp. is down)

			B (opp. is down)

			A (opp. is standing)

			X (opp. is standing)



Knuckle lock offense (move to do after winning test of strength)



Grapple    		X



           		Y

           		up/down (on directional pad) + Y

           		toward + Y

           		back + Y



           		B

           		up + B

           		toward/back + B

           		down + B



           		A

           		up + A

           		toward/back + A

           		down + A



           		Y & B





Back Grapple        	Y



            		B



            		A

            		up/down + A

            		toward/back + A



Back Defensive         	Y

                       	B



Opp. down face up 	torso A

                   	legs  A





Opp. down face down	torso A

                     	legs  A



Opp. down face up 	torso  B

                    	legs  B



Opp. down face down	torso  B

                     	legs    B



Corner grapple 		up + A (superplex, etc.)

                      	forward + A (combos in corner)

                      	down + A (back suplex off top)



Special            	Y + B



Two Platon 		front grapple

(Double teaming)     	back grapple



Appeal 			Before Match (performance)

       			During Match

       			End of Match











VI. CPU LOGIC









WALKING- damage: minimal



	blue- grapple

	green- fight

	yellow- stall





WALKING- damage: severe



	blue- grapple

	green- fight

	yellow- stall







GRAPPLE- damage: minimal



	blue- Y

		blue- button only

		green- up, down

		yellow- forward, backward





	green- B

		blue- button only

		green- up

		yellow- sideways

		orange- down



	yellow- A

		blue- button only

		green- up

		yellow- sideways

		orange- down



	orange- X (hammer throw or single leg tackle)



	red- Y&B







GRAPPLE- damage: medium



	blue- Y

		blue- button only

		green- up, down

		yellow- forward, backward





	green- B

		blue- button only

		green- up

		yellow- sideways

		orange- down



	yellow- A

		blue- button only

		green- up

		yellow- sideways

		orange- down



	orange- X (hammer throw or single leg tackle)



	red- Y&B





GRAPPLE- damage: severe

	

	blue- Y

		blue- button only

		green- up, down

		yellow- forward, backward





	green- B

		blue- button only

		green- up

		yellow- sideways

		orange- down



	yellow- A

		blue- button only

		green- up

		yellow- sideways

		orange- down



	orange- X (hammer throw or single leg tackle)



	red- Y&B





GRAPPLE- damage: fighting back



	blue- Y

		blue- button only

		green- up, down

		yellow- forward, backward





	green- B

		blue- button only

		green- up

		yellow- sideways

		orange- down



	yellow- A

		blue- button only

		green- up

		yellow- sideways

		orange- down



	orange- X (hammer throw or single leg tackle)



	red- Y&B









OPPONENT DOWN, FACE UP- damage: minimal



	blue- pick him up

	green- roll him over

	yellow- torso attack

	orange- leg attack

	red-	finish



OPPONENT DOWN, FACE UP- damage: severe



	blue- pick him up

	green- roll him over

	yellow- torso attack

	orange- leg attack

	red-	finish



OPPONENT DOWN, FACE UP- damage: finish



	blue- pick him up

	green- roll him over

	yellow- torso attack

	orange- leg attack

	red-	finish









OPPONENT DOWN, FACE DOWN- damage: minimal

	blue- pick him up

	green- roll him over

	yellow- torso attack

	orange- leg attack

	red-	finish



OPPONENT DOWN, FACE DOWN- damage: severe



	blue- pick him up

	green- roll him over

	yellow- torso attack

	orange- leg attack

	red-	finish



OPPONENT DOWN, FACE DOWN- damage: finish



	blue- pick him up

	green- roll him over

	yellow- torso attack

	orange- leg attack

	red-	finish









OPTIONS WHILE OPPONENT IS DAZED STANDING: normal



	blue- go behind him

	green- perform A button move

	yellow- wait for him to recover





OPTIONS WHILE OPPONENT IS DAZED STANDING: finish



	blue- go behind him

	green- perform A button move

	yellow- wait for him to recover







ROPE ATTACK (while running or opponent running at you)  damage: minimal



	blue- run+Y

	green- run+B

	yellow- counter Y

	orange- counter B

	red-	counter top R button (if possible, dropdown or leapfrog)





ROPE ATTACK (while running or opponent running at you)  damage: severe



	blue- run+Y

	green- run+B

	yellow- counter Y

	orange- counter B

	red-	counter top R button (if possible, dropdown or leapfrog)









CORNER DOWN (opponent dazed in corner) damage: minimal



	blue- run+Y

	green- run+B

	yellow- corner A+up on d-pad

	orange- corner A+toward corner

	red-	corner A+down on d-pad



CORNER DOWN (opponent dazed in corner) damage: severe



	blue- run+Y

	green- run+B

	yellow- corner A+up on d-pad

	orange- corner A+toward corner

	red-	corner A+down on d-pad









BACK COUNTER (when opponent grabs your wrestler in a waistlock)



	blue- Y

	green- B







BACK GRAPPLE- damage: minimal



	blue- Y

	green- B

	yellow- A

	blue- button only

	green- up or down

	yellow- sideways

	orange- X

	red- Y&B





BACK GRAPPLE- damage: severe



	blue- Y

	green- B

	yellow- A

	blue- button only

	green- up or down

	yellow- sideways

	orange- X

	red- Y&B





BACK GRAPPLE- damage: fight back



	blue- Y

	green- B

	yellow- A

	blue- button only

	green- up or down

	yellow- sideways

	orange- X

	red- Y&B









OPPONENT ON OUTSIDE-



	blue- go out after opponent

	green- dive onto opponent (from ring apron)

	yellow- dive onto opponent (running)

	orange- stay in the ring and wait for opponent









CORNERPOST CLIMB WHILE OPPONENT IS DOWN (climb to top turnbuckle)



	blue- climb

	green- don't climb









POST UP (while your wrestler is on the top turnbuckle)



	blue- Y

	green- B

	yellow- A

	orange- X







PERFORMANCE: opponent dazed



	blue- perform

	green- no performance



PERFORMANCE: opponent down



	blue- perform

	green- no performance



PERFORMANCE: opponent outside of ring



	blue- perform

	green- no performance







USE SPECIAL SKILL (stand alone Y&B buttons move)



	blue- early in match

	green- while opp. is dazed

	yellow- finish

	orange- do not use







TEAMWORK



	blue- positive

	green- negative



JUDGEMENT (standing)



	blue- positive

	green- negative



FIGHTING SPIRITS



	blue- positive

	green- negative



RELIABILITY (grappling)



	blue- positive

	green- negative





EOF

